About

Complex systems.
Simple to use.
That's the job.

I design software where the machine's behaviour is the hardest part of the experience.

Nineteen years of it: aircraft and vehicle interfaces, field tools for technicians, secure enterprise apps, large-scale commerce, and AI products. Different industries, one problem — the system does something, and someone has to understand it well enough to trust it.

Most recently Head of Product Design at Edward Martin, leading the redesign and replatform of the e-commerce experience and defining EM Concepts, its AI room-scene generator, as product manager and UX architect. Before that, five years leading HMI design at Incari — the Piëch Mark Zero cockpit, aircraft interfaces, a first place at the Car HMI Europe Awards. My foundation is mobile: Kone, Metsä Group, Good Technology, back when reliability mattered more than polish.

I've led design teams for most of the last decade without ever stopping designing. I set the bar by working at it, and I've carried the parts many designers hand off — roadmapping, scoping, running delivery. On the AI generator that meant being the PM as well as the architect.

Now I work on both sides of AI: designing products where the model is the material, and designing with AI as a method. The lesson connecting them came from building a generative tool for real customers — constrain the input with things users already understand, and you don't have to apologize for the output.

Experience

  1. 2025–2026

    Head of Product Design

    Edward Martin · In-house

    Led the redesign and replatform of the e-commerce experience — headless architecture, a modular design system mapped to the CMS, and a purchase journey rebuilt around how people actually buy tile. In parallel, defined and designed EM Concepts, its AI room-scene generator, as product manager and UX architect.

  2. 2021–2025

    Senior Vice President, Design

    Incari · In-house

    Led HMI design for automotive and aerospace clients — the Piëch Mark Zero cockpit, an air-combat interface for a major aircraft manufacturer, and a partnership that took 1st place at the Car HMI Europe Awards.

  3. 2021–2023

    Managing Director

    Incari Poland · In-house

  4. 2020–2021

    Head of UI/UX Design

    Incari · In-house

  5. 2019–2020

    Design Lead

    Siili Auto · In-house

    Led a ten-designer team across 2D and 3D, managed R&D projects, defined design processes org-wide, and set creative direction for web, mobile and automotive work — including demos for CES and TU Automotive.

  6. 2014–2019

    Senior UX / Visual Designer

    Siili Solutions · In-house

    Web and mobile products for enterprise clients: corporate site renewals, native and hybrid apps, internal systems. User and stakeholder interviews, flows, interaction specs and prototypes; visual and motion direction; pre-sales concepts.

  7. 2013–2020

    Designer & Front-End Developer

    Meant It · Own studio

  8. 2013–2014

    Senior Interaction Designer

    Good Technology · In-house

    Main designer for Good for Enterprise (now BlackBerry Work) and Good Connect — 50+ views across secure email, group chat, VoIP and Call-via-Work for iOS and Android, plus Good Share and the Good Access secure browser.

  9. 2011–2013

    Senior UX / Visual Designer

    intive (BLStream) · In-house

    Mobile apps for iOS, Windows Phone and Palm webOS, and the BLStream rebranding.

  10. 2007–2011

    Web Designer & Developer

    Taktic Studio · Freelance

    Websites and brand identities for NYC-area companies — design and front-end, end to end.

View LinkedIn

Now

Based in Wrocław, Poland, working remotely. Open to senior roles — leading a team, or owning a product's design end to end. In practice I've always done both, and the AI work I'm focused on now needs both.

dariusz@fraczyk.design